Measuring the true cost of command selection: techniques and results
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Studying the movement of high-tech Rodentia: pointing and dragging
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Device comparisons for goal-directed drawing tasks
CHI '94 Conference Companion on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of aesthetics in HCI systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Interaction as a component of meaning-making
Proceedings of the 7th ACM conference on Designing interactive systems
pixSmix: visual ambiguity as a means of designing interpersonal connection
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Careless touch: a comparative evaluation of mouse, pen, and touch input in shape tracing task
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Procedings of the Second Conference on Creativity and Innovation in Design
Information technology use and creativity: Findings from the Children and Technology Project
Computers in Human Behavior
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This paper presents the results of an empirical comparative study investigating how the outcomes of a computerized figural creativity test are affected when the participants use two different versions of the Graphical User Interface (GUI) on a mouse-operated desktop PC. The results show that participants get insignificantly lower creativity scores with the elaborated GUI, contrary to the GUI that has no visual artifacts available and offers more similar user experience to pen and paper, even though they spend significantly more time on drawing with the elaborated one. That phenomenon is expected to contribute to the cumulative effect of GUI and input method noticed by previous research. That implies that creative drawing and testing should be carefully introduced into computer-based environments.