CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human performance using computer input devices in the preferred and non-preferred hands
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
The effect of reducing homing time on the speed of a finger-controlled isometric pointing device
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Performance differences in the fingers, wrist, and forearm in computer input control
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The role of contextual haptic and visual constraints on object manipulation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Quantitative analysis of scrolling techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
A mixing board interface for graphics and visualization applications
GI '07 Proceedings of Graphics Interface 2007
Using direct and indirect input devices: Attention demands and age-related differences
ACM Transactions on Computer-Human Interaction (TOCHI)
Input devices for interactive architectural visualization
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Tangible remote controllers for wall-size displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exposing and understanding scrolling transfer functions
Proceedings of the 25th annual ACM symposium on User interface software and technology
Comparing parameter manipulation with mouse, pen, and slider user interfaces
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Comparing physical, overlay, and touch screen parameter controls
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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The SlideBar is a physical linear input device for absolute position control of 1° of freedom, consisting of a physical slider with a graspable knob positioned near or attached to the keyboard. Its range of motion is directly mapped to a one dimensional input widget such as a scrollbar. The SlideBar provides absolute position control in one dimension, is usable in the non-dominant hand in conjunction with a pointing device, and offers constrained passive haptic feedback. These characteristics make the device appropriate for the common class of tasks characterized by one-dimensional input and constrained range of operation. An empirical study of three devices (SlideBar, mouse controlled scrollbar, and mousewheel) shows that for common scrolling tasks, the SlideBar has a significant advantage over a standard mouse controlled scrollbar in user preference. In addition, users tended to prefer it over the mousewheel (without statistical significance).