Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
MagicBook: transitioning between reality and virtuality
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Read-It: five-to-seven-year-old children learn to read in a tabletop environment
Proceedings of the 2004 conference on Interaction design and children: building a community
Proceedings of the 2004 conference on Interaction design and children: building a community
Persuasive technologies in education: improving motivation to read and write for children
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
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This paper introduces the 'Magic Wand', a system that works next to existing physical books and adds an extra dimension (i.e. sound) to shared storybook reading for adults and children by providing a simple and intuitive interaction. The 'Magic Wand': 1) enriches the shared book-reading experience by adding supporting sounds, 2) provides a low-tech and accessible way of identifying sounds by handling books in their pure form, 3) creates a reading ritual for children ages 3 to 6, motivating them to first discover books and later develop a reading habit, and 4) fits and can be used by children, parents and teachers in different contexts (i.e. home, preschool). Evaluations show the 'Magic Wand' evoked physical and emotional reactions in children without distracting them from the story, and invited children to engage in fantasy play beyond the shared storybook experience.