Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
An interactive 3D exploration narrative interface for storytelling
Proceedings of the 2004 conference on Interaction design and children: building a community
FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces
Proceedings of the 2006 conference on Interaction design and children
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
FEATURE: What do we mean by "Program"?: the convergence of architecture and interface design
interactions - Optimistic futurism
LIFELONG INTERACTIONS: Embodied child computer interaction: why embodiment matters
interactions - The Counterfeit You
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 12th International Conference on Interaction Design and Children
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Illiteracy is a global problem that impacts societal and economic growth and development, and is directly correlated with the financial success, health and overall well-being of individuals. Studies indicate that picture-book reading within a facilitated story-time setting is an important tool for language acquisition in children. We hypothesize that in an increasingly digital society, literacy can be cultivated in a robot-embedded environment that is, at once, physical, digital and evocative of the picture-book being read. Inspired by concepts of embodied interaction, our developing LIT ROOM is an intelligent, fine-tunable suite of architectural-robotic artifacts distributed at room-scale in a public library setting. Presented here are motivations for and design overview of this developing interactive artifact. Through a reconfigurable, co-adaptive learning environment, the LIT ROOM aims to augment the dialogical reading of picture-books within an engaging and exploratory space for the advancement of literacy and learning.