Water on tap: the use of virtual reality as an educational tool
Water on tap: the use of virtual reality as an educational tool
DesignSpace: a manual interaction environment for computer aided design
CHI '94 Conference Companion on Human Factors in Computing Systems
Construct3D: A Virtual Reality Application for Mathematics and Geometry Education
Education and Information Technologies
SeamlessDesign for 3D Object Creation
IEEE MultiMedia
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Mobile Collaborative Augmented Reality
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
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The Interactive Geometry Software Cinderella.2
The Interactive Geometry Software Cinderella.2
Presence: Teleoperators and Virtual Environments
Teaching computer graphics constructively
ACM SIGGRAPH 2003 Educators Program
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Collaborative augmented reality for inorganic chemistry education
EE'08 Proceedings of the 5th WSEAS/IASME international conference on Engineering education
Technical aspects in using X3D in virtual reality mathematics education (EViE-m platform)
EE'08 Proceedings of the 5th WSEAS/IASME international conference on Engineering education
Augmented Reality as a Remedial Paradigm for Negative Numbers: Content Aspect
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Visualization for increased understanding and learning using augmented reality
Proceedings of the international conference on Multimedia information retrieval
Designing augmented reality tangible interfaces for kindergarten children
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Augmented reality remedial worksheet for negative numbers: subtraction operation
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Technical skills in developing augmented reality application: teachers' readiness
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Enhancing art history education through mobile augmented reality
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
An Augmented Reality Environment for Astronomy Learning in Elementary Grades: An Exploratory Study
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
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Construct3D is a three-dimensional geometric construction tool specifically designed for mathematics and geometry education. It is based on the mobile collaborative augmented reality system "Studierstube." We describe our efforts in developing a system for the improvement of spatial abilities and maximization of transfer of learning. In order to support various teacher-student interaction scenarios we implemented flexible methods for context and user dependent rendering of parts of the construction. Together with hybrid hardware setups they allow the use of Construct3D in today's classrooms and provide a test bed for future evaluations. Means of application and integration in mathematics and geometry education at the high school, as well as the university, level are being discussed. Anecdotal evidence supports our claim that Construct3D is easy to learn, encourages experimentation with geometric constructions, and improves spatial skills.