Augmented Chemistry: An Interactive Educational Workbench
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Virtual box: supporting mediated family intimacy through virtual and physical play
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Tangible Interaction in Learning Astronomy through Augmented Reality Book-Based Educational Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Out of the cube: augmented Rubik's cube
International Journal of Computer Games Technology
Family and design in the IDC and CHI communities
Proceedings of the 11th International Conference on Interaction Design and Children
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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Physical and social interactions are constrained,and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing the computer storytelling, doll 's house,and board game back into reality so that the children can interact socially and physically as what we did in the old days. Magic Cubes are novel augmented reality systems that explore to use cubes to interact with three dimensional virtual fantasy world. Magic Cubes encourage discussion, idea exchange, collaboration, social and physical interactions among families.