Real-time obstacle avoidance for manipulators and mobile robots
International Journal of Robotics Research
Claude Elwood Shannon: collected papers
Claude Elwood Shannon: collected papers
Modelling and Control of Robot Manipulators
Modelling and Control of Robot Manipulators
Path Planning for Encountered-type Haptic Devices that Render Multiple Objects in 3D Space
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
International Journal of Robotics Research
Event-Based Haptic Tapping with Grip Force Compensation
VR '06 Proceedings of the IEEE conference on Virtual Reality
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Eye-balls: juggling with the virtual
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Visuo-haptic collaborative augmented reality ping-pong
Proceedings of the international conference on Advances in computer entertainment technology
WHC '07 Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Augmented touch without visual obtrusion
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
Robotic graphics: a new approach to force feedback for virtual reality
VRAIS '93 Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium
Dynamics modeling of an encountered haptic interface for ball catching and impact tasks simulation
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
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Haptic interaction in a virtual world can be tool mediated or direct; and, among direct interactions, the encountered haptic interfaces provide physical contact only when there is contact with a virtual object. This paper deals with the haptic rendering of the catching and throwing of objects by means of this type of interface. A general model for the rendering of the impact is discussed with the associated formalism for managing multiple objects and multiple devices. Next, a key parameter for simulating the impact is selected by means of a psychophysical test. Finally, a working system is presented with the application of the rendering strategy to the case of haptic juggling, showing the possibility of effectively performing basic juggling patterns with two balls.