Gait Master: A Versatile Locomotion Interface for Uneven Virtual Terrain
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Path Planning for Encountered-type Haptic Devices that Render Multiple Objects in 3D Space
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Simulation and presentation of curved surface in virtual reality environment through surface display
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A Touch/Force Display System for Haptic Interface
Presence: Teleoperators and Virtual Environments
Implementation of Partial Surface Display
Presence: Teleoperators and Virtual Environments
WYSIWYF Display: A Visual/Haptic Interface to Virtual Environment
Presence: Teleoperators and Virtual Environments
A fingertip haptic display for improving curvature discrimination
Presence: Teleoperators and Virtual Environments
Mechanical design of multi-finger haptic display allowing changes in contact location
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
An exoskeleton master hand for controlling DLR/HIT hand
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Haptic rendering of juggling with encountered type interfaces
Presence: Teleoperators and Virtual Environments
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Unlike conventional haptic devices, an encountered-type device is not held by a user all the time. Instead, the device remains at the location of a virtual object and waits for the user to encounter it. In this paper, we extend this concept to fingertip contacts and design an encountered-type haptic display for multiple fingertip contacts to simulate tasks of grasping an object with any shape and size. Before designing the device, we intensively observed human grasping behaviors. This observation was very helpful to determine the mechanism of the device. An encountered-type device for three-fingered grasping was actually prototyped based on our design.