Investigating touchscreen accessibility for people with visual impairments
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Tactile Paper Prototyping with Blind Subjects
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
Usage of multimodal maps for blind people: why and how
ACM International Conference on Interactive Tabletops and Surfaces
Méthodes et outils de conception participative avec des utilisateurs non-voyants
Conference Internationale Francophone sur I'Interaction Homme-Machine
Usable gestures for blind people: understanding preference and performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Surfpad: riding towards targets on a squeeze film effect
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Access overlays: improving non-visual access to large touch screens for blind users
Proceedings of the 24th annual ACM symposium on User interface software and technology
FingerFlux: near-surface haptic feedback on tabletops
Proceedings of the 24th annual ACM symposium on User interface software and technology
REVEL: tactile feedback technology for augmented reality
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kin'touch: understanding how visually impaired people explore tactile maps
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Design and user satisfaction of interactive maps for visually impaired people
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part II
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Visually impaired people face important challenges related to orientation and mobility. Accessible geographic maps are helpful for travel preparation. Historically, raised-line paper maps have been used, but these maps possess significant limitations. However, recent technological advances have enabled the design of accessible interactive maps that overcome these limitations. This paper presents the development of an accessible interactive map prototype based on the cycle of participatory design. Development steps are presented for each phase in the cycle: the analysis of context and users' needs, generation of design ideas, prototyping and the evaluation of the prototype with visually impaired users. Our studies confirm a high usability and, thus, importance of these map types to the visually impaired.