Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
Communications of the ACM
Communications of the ACM - Special issue Participatory Design
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
“User sensitive inclusive design”— in search of a new paradigm
CUU '00 Proceedings on the 2000 conference on Universal Usability
An iterative design methodology for user-friendly natural language office information applications
ACM Transactions on Information Systems (TOIS)
Video brainstorming and prototyping: techniques for participatory design
CHI '99 Extended Abstracts on Human Factors in Computing Systems
What makes a representative user representative? a participatory poster
CHI '01 Extended Abstracts on Human Factors in Computing Systems
CHI '03 Extended Abstracts on Human Factors in Computing Systems
What's the web like if you can't see it?
W4A '05 Proceedings of the 2005 International Cross-Disciplinary Workshop on Web Accessibility (W4A)
A survey and comparison of CSCW groupware applications
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
A blind person's interactions with technology
Communications of the ACM - A Blind Person's Interaction with Technology
Tactile Paper Prototyping with Blind Subjects
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
OpenWizard: une approche pour la création et l'évaluation rapide de prototypes multimodaux
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Touch the map!: designing interactive maps for visually impaired people
ACM SIGACCESS Accessibility and Computing
Designing interactive content with blind users for a perceptual supplementation system
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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Participatory Design is a process for the design of interactive systems integrating the user in all design phases. However it is based on the assumption that users are in possess of their full physical capabilities, in particular the visual sense, and thus is for the most part not adapted for working with visually impaired people. In this article we present an approach for using participatory design when working with blind people. We start with an analysis of the existing methods, in which we discuss their limits concerning accessibility for the blind, and the peculiarities of blind users. Afterwards we present how we have adapted the classical design methods during our design process and we show the results of our project. We conclude with some recommendations and future working propositions.