The visual display of quantitative information
The visual display of quantitative information
Principles, techniques, and ethics of stage magic and their application to human interface design
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
“Equal opportunity” PD using PICTIVE
Communications of the ACM - Special issue Participatory Design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory analysis: shared development of requirements from scenarios
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
HCI, natural science and design: a framework for triangulation across disciplines
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
DIVA: exploratory data analysis with multimedia streams
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Machinima prototyping: an approach to evaluation
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
PageLinker: integrating contextual bookmarks within a browser
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Méthodes et outils de conception participative avec des utilisateurs non-voyants
Conference Internationale Francophone sur I'Interaction Homme-Machine
User model and system model: the yin and yang in user-centered software development
Proceedings of the 2013 ACM international symposium on New ideas, new paradigms, and reflections on programming & software
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This tutorial is designed for HCI designers and researchers interested in learning specific techniques for using video to support a range of participatory design activities. Based on a combination of lectures, video demonstrations and hands-on exercises, the tutorial will give participants practical experience using video to observe users in laboratory and field settings, to analyze multimedia data, to explore and capture design ideas (video brainstorming), to simulate interaction techniques with users (Wizard-of-oz and video prototyping) and to present video-based design ideas to users and managers. Participants will gain experience shooting video and will address practical issues such as maintaining video archives and ethical issues such as obtaining informed consent. Although these video techniques are applicable in a variety of design settings, the emphasis here is on participatory design, using video as a tool to help users, researchers and designers gather and communicate design ideas.