Smart laser-scanner for 3D human-machine interface
CHI '05 Extended Abstracts on Human Factors in Computing Systems
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2006 Courses
Ars Electronica 2008
Camera-less Smart Laser Projector
ACM SIGGRAPH 2010 Emerging Technologies
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SideBySide: ad-hoc multi-user interaction with handheld projectors
Proceedings of the 24th annual ACM symposium on User interface software and technology
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Lumipen: Projection-Based Mixed Reality for Dynamic Objects
ICME '12 Proceedings of the 2012 IEEE International Conference on Multimedia and Expo
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Recent developments in computer vision hardware have popularized the use of (free hand) gestures as well as full body posture as a form of input control in commercial gaming applications. However, the computer screen remains the place where the eyes must be placed at all times. Freeing graphic output from that rectangular cage is a hot topic in Spatial Augmented Reality (SAR). Using static or dynamic projection mapping and 'smart projectors', it is possible to recruit any surface in the surrounding for displaying the game's graphics. The present work introduces an original interaction paradigm building on kinetic interfaces and SAR: in 'Skin Games' the body acts simultaneously as the controller and as the (wildly deformable) projection surface on which to display the game's output.