IEEE Computer Graphics and Applications
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Brightshadow: shadow sensing with synchronous illuminations for robust gesture recognition
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Meta-perception: reflexes and bodies as part of the interface
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Camera-less Smart Laser Projector
ACM SIGGRAPH 2010 Emerging Technologies
Animated paper: A toolkit for building moving toys
Computers in Entertainment (CIE) - Special Issue: Advances in Computer Entertainment Technology
Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
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The problem of tracking hands and fingers on natural scenes has received much attention using passive acquisition vision systems and computationally intense image processing. We are currently studying a simple active tracking system using a laser diode, steering mirrors, and a single non-imaging detector, which is capable of acquiring three dimensional coordinates in real time without the need of any image processing at all. Essentially, it is a smart rangefinder scanner that instead of continuously scanning over the full field of view restricts its scanning area, on the basis of a real-time analysis of the backscattered signal, to a very narrow window precisely the size of the target. The complexity of the whole setup is equivalent to that of a portable laser-based barcode reader, making the system compatible with wearable computers.