Designing Sociable Robots
"It/I": a theater play featuring an autonomous computer character
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
A dancing robot for rhythmic social interaction
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Designing for long-term human-robot interaction and application to weight loss
Designing for long-term human-robot interaction and application to weight loss
Nonverbal leakage in robots: communication of intentions through seemingly unintentional behavior
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Real-time social touch gesture recognition for sensate robots
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
A midsummer night's dream: social proof in HRI
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
Gracefully mitigating breakdowns in robotic services
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
Expressing thought: improving robot readability with animation principles
Proceedings of the 6th international conference on Human-robot interaction
Acting lesson with robot: emotional gestures
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Communications of the ACM
No joking aside: using humor to establish sociality in HRI
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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Robot Theater is a fairly new arena for researching Human Robot Interaction, however, in surveying research already conducted, we have identified eight lessons from Robot Theater that inform the design of social robots today. As an interdisciplinary field, we include examples spanning robotics researchers, acting theorists, cognitive neuroscientists, behavioral psychologists and dramaturgy literature. Lessons learned include (1) the importance of intentionality in action; (2)(3)(4) the relationship between embodiment, gesture, and emotional expression; (5) the bipolar sociability categorization between machine and agent; (6) the power of interaction partners to shape robot attributions; (7) the role of audience acknowledgement and feedback; (8) the power of humor to enhance interaction. Robotics has had a long history with the field of entertainment; even the word ‘robot' comes from the 1921 Czech play ‘R.U.R.' - we look forward to rigorous and continued research and cross-pollination between these domains.