Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A motivational system for regulating human-robot interaction
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
A Performance Evaluation of Automatic Survey Classifiers
ICGI '98 Proceedings of the 4th International Colloquium on Grammatical Inference
Communications of the ACM - A game experience in every application
Video prototyping in human-robot interaction: results from a qualitative study
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Bringing physical characters to life
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Footing in human-robot conversations: how robots might shape participant roles using gaze cues
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
interactions
Exploring emotive actuation and its role in human-robot interaction
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
Shimon: an interactive improvisational robotic marimba player
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Robot behavior toolkit: generating effective social behaviors for robots
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Enhancing interaction through exaggerated motion synthesis
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Eight lessons learned about non-verbal interactions through robot theater
ICSR'11 Proceedings of the Third international conference on Social Robotics
Legibility and predictability of robot motion
Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Benevolent deception in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communication of intent in assistive free flyers
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Hi-index | 0.00 |
The animation techniques of anticipation and reaction can help create robot behaviors that are human readable such that people can figure out what the robot is doing, reasonably predict what the robot will do next, and ultimately interact with the robot in an effective way. By showing forethought before action and expressing a reaction to the task outcome (success or failure), we prototyped a set of human-robot interaction behaviors. In a 2 (forethought vs. none: between) x 2 (reaction to outcome vs. none: between) x 2 (success vs. failure task outcome: within) experiment, we tested the influences of forethought and reaction upon people's perceptions of the robot and the robot's readability. In this online video prototype experiment (N=273), we have found support for the hypothesis that perceptions of robots are influenced by robots showing forethought, the task outcome (success or failure), and showing goal-oriented reactions to those task outcomes. Implications for theory and design are discussed.