Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Beyond the snapshot from speculation to prototypes in audiophotography
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Video artifacts for design: bridging the Gap between abstraction and detail
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
The Elements of User Experience: User-Centered Design for the Web
The Elements of User Experience: User-Centered Design for the Web
Technology as Experience
Observing the User Experience: A Practitioner's Guide to User Research (Morgan Kaufmann Series in Interactive Technologies) (The Morgan Kaufmann Series in Interactive Technologies)
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
The use of theatre in requirements gathering and usability studies
Interacting with Computers
Introduction to this special issue on human-robot interaction
Human-Computer Interaction
Expressing thought: improving robot readability with animation principles
Proceedings of the 6th international conference on Human-robot interaction
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Motivation -- Explore and refine qualitative methods of video prototyping in Human-Robot Interaction in order to evaluate user experience of prototype systems. Research approach -- An exploratory, scenario based study, in which participants were interviewed following some specific guidelines regarding the interviewing technique. Findings/Design -- The results offer insights into how the context of a presented interaction through video impacts on participants' opinions and attitudes towards a particular interaction, and foster a reflection concerning the wider implications of a system. Take away message -- The use of evocation in open-ended interviews regarding user experience of video prototypes is a valuable tool for research.