The media equation: how people treat computers, television, and new media like real people and places
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Dispelling "design" as the black art of CHI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Experiments with a robotic computer: body, affect and cognition interactions
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Expressing thought: improving robot readability with animation principles
Proceedings of the 6th international conference on Human-robot interaction
Design and assessment of the haptic creature's affect display
Proceedings of the 6th international conference on Human-robot interaction
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
The illusion of robotic life: principles and practices of animation for robots
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Unlocking the expressivity of point lights
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Three case studies of UX with moving products
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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Human communication significantly relies on the expressivity of their body movements. Based on these body language experiences, humans tend to extract meanings even from movements of objects. This paper begins with the above human tendencies to create a design method that can help product designers make their products move to communicate. As a research vehicle, we created a robotic torso prototype and utilized it to collaborate with movement experts, and listed up possible expressive movement components. We then built a mapping matrix that links these movements to general product messages. A method which utilizes this mapping matrix was developed to help designers determine a set of effective movements that can communicate specific product messages. Lastly, a design workshop was conducted to identify the usefulness of the proposed method. We expect the procedures and findings of this study to help researchers and designers approach affective user experience through product movement design.