Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Interval scripts: a design paradigm for story-based interactive systems
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Electronic music: new ways to play
IEEE Spectrum
Tracking hands above large interactive surfaces with a low-cost scanning laser rangefinder
CHI 98 Cconference Summary on Human Factors in Computing Systems
Digital Image Processing
The Representation and Recognition of Human Movement Using Temporal Templates
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Hi-index | 0.00 |
In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems associated with traditional chroma-keying, background subtraction, and rear-light projection methods. We employ a specialized infrared system while not making the underlying technology apparent to those interacting within the environment. The design also enables multiple video projection screens to be placed around the user. As an example use of this technology, we present an interactive virtual aerobics system. Our current implementation is a portable system which can act as a re-usable infrastructure for many interactive projects.