Chess for girls? Feminism and computer games
From Barbie to Mortal Kombat
Girl games and technological desire
From Barbie to Mortal Kombat
Explaining the enjoyment of playing video games: the role of competition
ICEC '03 Proceedings of the second international conference on Entertainment computing
Proceedings of the third Nordic conference on Human-computer interaction
Why do people play on-line games? an extended TAM with social influences and flow experience
Information and Management
User acceptance of hedonic information systems
MIS Quarterly
Perceptions, quality and motivational needs in image tagging human computation games
Journal of Information Science
Review: Engagement in digital entertainment games: A systematic review
Computers in Human Behavior
Personalised gaming: a motivation and overview of literature
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Hi-index | 0.00 |
This paper introduces a research framework of game play based on a review of media enjoyment theories, personality theories, effects of computer game play, and technology acceptance model. The proposed framework suggests that an appropriate fit between characteristics of the player and gaming technology will result in greater enjoyment while social influence may moderate effects of the fit. An empirical study is carried out to investigate the relationship between enjoyment of computer game play and two personality traits (sensation seeking and self-forgetfulness). Hypotheses are proposed. A survey is conducted in two US universities. Results and implications are discussed.