What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
Explaining the enjoyment of playing video games: the role of competition
ICEC '03 Proceedings of the second international conference on Entertainment computing
Personal and Ubiquitous Computing
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
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We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body motions and thus provokes physical exercises. Moreover, the game encourages social interactions between players, if played in multi-user mode. To play the game a person needs a mobile phone with accelerometer. We describe the game design based on engagement theories and the first evaluation results. The game can beneficially combine physical exercises and social interactions in a playful way.