Usability inspection methods
Interaction Design
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Playability heuristics for mobile games
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Digital Game-Based Learning
Investigating the educational effectiveness of multiplayer online games for children
Proceedings of the 6th international conference on Interaction design and children
Playability heuristics for mobile multi-player games
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
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An increasing amount of health-related games are available, in which health enhancement is included either by having health topics as educational content, making players move physically, or by combinations of these approaches in various degrees. Heuristic evaluation is widely used as a low-cost expert evaluation method in software and game development for assessing usability problems. The goal of our research was to assess how modular playability heuristics work in the evaluation of different types of health games. Based on a literature review we collected a six-module set of playability heuristics. Three different games with direct or indirect health enhancing effects were evaluated with the derived set of heuristics. The results suggest that playability heuristics are useful in evaluating various types of health-enhancing games, provided that the heuristic modules chosen for the evaluation are suitable for the game in question. Two new heuristic modules are suggested to be designed for better evaluation of typical characteristics of health games.