Dimensions of collaboration on a tabletop interface for children with autism spectrum disorder

  • Authors:
  • Leonardo Giusti;Massimo Zancanaro;Eynat Gal;Patrice L. (Tamar) Weiss

  • Affiliations:
  • FBK, Trento, Italy;FBK, Trento, Italy;University of Haifa, Haifa, Israel;University of Haifa, Haifa, Israel

  • Venue:
  • Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
  • Year:
  • 2011

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Abstract

In this paper we describe a co-located suite of games on a tabletop device to support social competence training for children with Autism Spectrum Disorder. This suite has been designed to use patterns of collaboration to support therapists in their use of Cognitive-Behavioral Therapy (CBT). In this paper, we discuss the observations collected during a field study where two therapists used the system for social competence training sessions with 8 children. We conclude with lessons learned from meshing software enhanced collaboration within the CBT model.