ICCHP '96 Proceedings of the 5th international conference on Computers helping people with special needs. Part II
An agent-based framework for special needs education
SCAI '97 Proceedings of the sixth Scandinavian conference on Artificial intelligence
Scaffolding: design issues in single & collaborative virtual environments for social skills learning
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Education and Information Technologies
Education and Information Technologies
Structured Evaluation of Virtual Environments for Special-Needs Education
Presence: Teleoperators and Virtual Environments
Virtual Explorer: Interactive Virtual Environment for Education
Presence: Teleoperators and Virtual Environments
Scaffolding: design issues in single & collaborative virtual environments for social skills learning
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Storytelling with a virtual peer as an intervention for children with autism
ACM SIGACCESS Accessibility and Computing
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Encouraging speech and vocalization in children with autistic spectrum disorder
ACM SIGACCESS Accessibility and Computing - ASSETS 2007 doctoral consortium
Visualizations: speech, language & autistic spectrum disorder
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A3: a coding guideline for HCI+autism research using video annotation
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Sudoku access: a sudoku game for people with motor disabilities
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Accessible Computing (TACCESS)
Proceedings of the 2012 iConference
Proceedings of the Designing Interactive Systems Conference
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Virtual Environments (VE's) offer the potential for users to explore social situations and 'try out' different behaviour responses for a variety of simulates social interactions. One of the challenges for the VE developer is how to construct the VE to allow freedom of exploration and flexibility in interactive behaviour, without the risk of users deliberately or inadvertently missing important learning goals. Scaffolding embedded within the VE software can aid the user's learning in different contexts, such as individual, tutored or group learning situations. This paper describes two single-user VE scenarios that have been developed within the AS interactive project and presents observation results from initial trials conducted at a user school.