Collaborative coupling over tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
The cuetable: cooperative and competitive multi-touch interaction on a tabletop
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A low-cost infrastructure for tabletop games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Multi-user multi-touch games on diamondtouch with the DTFlash toolkit
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Game design for ad-hoc multi-touch gameplay on large tabletop displays
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Comparing multi-touch tabletops and multi-mouse single-display groupware setups
Proceedings of the 3rd Mexican Workshop on Human Computer Interaction
Interaction design patterns for multi-touch tabletop collaborative games
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The nature of child computer interaction
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
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Multi-touch play is inherently collaborative, but little work currently explores this aspect. We present preliminary observations of multi-touch collaborative gameplay, focusing on the physical-social environment of a multi-touch surface and its technical issues.