HoloWall: interactive digital surfaces
ACM SIGGRAPH 98 Conference abstracts and applications
A multi-touch three dimensional touch-sensitive tablet
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
TouchLight: an imaging touch screen and display for gesture-based interaction
Proceedings of the 6th international conference on Multimodal interfaces
Visual touchpad: a two-handed gestural input device
Proceedings of the 6th international conference on Multimodal interfaces
Vision-Based Sensor for Real-Time Measuring of Surface Traction Fields
IEEE Computer Graphics and Applications
GelForce: a vision-based traction field computer interface
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
A malleable surface touch interface
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Multimodal multiplayer tabletop gaming
Computers in Entertainment (CIE) - Interactive TV
Let's clean up this mess: exploring multi-touch collaborative play
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Game design for ad-hoc multi-touch gameplay on large tabletop displays
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Raptor: sketching games with a tabletop computer
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
ACM International Conference on Interactive Tabletops and Surfaces
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Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise in bringing this experience to video game players. However the cost of developing tabletop games is high due to the need for expensive hardware and complex software. In this paper, we introduce EquisFTIR, a low-cost hardware and software infrastructure for digital tabletop gaming. We illustrate the infrastructure through Asterocks, a novel tabletop game.