DWTP—an Internet protocol for shared virtual environments
Proceedings of the third symposium on Virtual reality modeling language
Multicast shared virtual worlds using VRML97
Proceedings of the fourth symposium on Virtual reality modeling language
VR-LAB—a distributed multi-user environment for educational purposes and presentations
Proceedings of the fourth symposium on Virtual reality modeling language
VIRTUS: a collaborative multi-user platform
Proceedings of the fourth symposium on Virtual reality modeling language
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Virtual Reality Transfer Protocol (VRTP) Design Rationale
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A multi-user virtual environment system with extensible animations
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
MVIP-II: a protocol for enabling communication in collaborative virtual environments
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Application-level graphic streaming channel
LANC '03 Proceedings of the 2003 IFIP/ACM Latin America conference on Towards a Latin American agenda for network research
A decade of NML networked graphics
Proceedings of the 15th International Conference on Web 3D Technology
IMNET: an experimental testbed for extensible multi-user virtual environment systems
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
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This paper presents a multicast approach to shared virtual worlds. A shared VRML world is described with integrated spatial audio in a freeware VRML browser. An implementation in Linux of multicast FreeWRL with the Robust Audio Tool (RAT) is presented. To support this audio-enabled multicast VRML prototype, MVIP (Multicast VRML Interchange Protocol) is implemented as a Java program using the services of the Real-Time Protocol (RTP) and accessing VRML via the External Authoring Interface (EAI).