Community Place: architecture and performance
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Distributed virtual environments and VRML: an event-based architecture
WWW7 Proceedings of the seventh international conference on World Wide Web 7
MVIP—audio enabled multicast VNet
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Core Web3D
The Jini Specifications
An approach based on events for treating the late tuning problem in interactive live TV shows
EiMM '09 Proceedings of the 1st ACM international workshop on Events in multimedia
Hi-index | 0.00 |
Scene Graph APIs are used to interact at the application level with a 2D or 3D scene. Examples of such APIs are the External Authoring Interface for VRML scenes or the MPEG-J scene graph API for MPEG-4 scenes. In theory, a remote or local application could interact with the scene using these APIs. But in practice, the application is running in the scene player as a java applet or MPEGlet. This paper shows how a remote scene graph API can be implemented by defining a new graphic streaming channel at the application level. We describe a simple and compact communication protocol corresponding to this streaming channel and give some results of use of this channel. A comparison between EAI and MPEG-J scene graph is also presented.