NPSNET: constructing a 3D virtual world
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Inside MASSIVE-3: flexible support for data consistency and world structuring
Proceedings of the third international conference on Collaborative virtual environments
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Collaborative augmented reality
Communications of the ACM - How the virtual inspires the real
ACM Transactions on Graphics (TOG)
Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
Exploiting Reality with Multicast Groups
IEEE Computer Graphics and Applications
Distributed Applications for Collaborative Augmented Reality
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
A Local Perception Filter for Distributed Virtual Environments
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Adaptive Scene Synchronization for Virtual and Mixed Reality Environments
VR '04 Proceedings of the IEEE Virtual Reality 2004
PRASAD: An Augmented Reality based Non-invasive Pre-operative Visualization Framework for Lungs
VR '04 Proceedings of the IEEE Virtual Reality 2004
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
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Virtual environments (VEs) allow the development of promising tools in several application domains. In medical training, the learning potential of VE is significantly amplified by the capability of the tools to present 3D deformable models in real-time. This paper presents a distributed software architecture that allows visualization of a 3D deformable lungs model superimposed on a human patient simulator at several remote trainee locations. The paper presents the integration of deformable 3D anatomical models in a distributed software architecture targeted towards medical prognostics and training, as well as the assessment of the shared state consistency across multiple users. The results of the assessment prove that with delay compensation, the distributed interactive VE prototype achieves high levels of shared state consistency.