Incremental path planning on graphs with cycles
Proceedings of the first international conference on Artificial intelligence planning systems
Simulating humans in virtual reality
Virtual reality applications
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The intentional planning system
The intentional planning system
Interactive computer animation
Mission Visualization for Planning and Training
IEEE Computer Graphics and Applications
Exploiting Reality with Multicast Groups
IEEE Computer Graphics and Applications
The Dynamic Structure of Everyday Life
The Dynamic Structure of Everyday Life
Integrating pedagogical capabilities in a virtual environment agent
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Where to look? Automating attending behaviors of virtual human characters
Proceedings of the third annual conference on Autonomous Agents
A synthetic agent system for Bayesian modeling of human interactions
Proceedings of the third annual conference on Autonomous Agents
Dynamically altering agent behaviors using natural language instructions
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Where to Look? Automating Attending Behaviors of Virtual Human Characters
Autonomous Agents and Multi-Agent Systems
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We examine the use of decision networks in animating virtual agents. We have developed a system that allows the realization of multiple, parallel behaviors for an agent. The networks we utilize, called PaT-Nets, are used both to represent individual behaviors and also to encode rules of engagement between agents. The multiple networks simultaneously attached to an individual agent are used to control locomotion, planning, visual attention and decision-making strategy. We discuss how human players may be substituted for autonomous players and still operate under the represented behaviors in the PaT-Nets.