Attention and performance XIV (silver jubilee volume)
Promising directions in active vision
International Journal of Computer Vision
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Modeling visual attention via selective tuning
Artificial Intelligence - Special volume on computer vision
Integrating pedagogical capabilities in a virtual environment agent
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Alternative essences of intelligence
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Where to look? Automating attending behaviors of virtual human characters
Proceedings of the third annual conference on Autonomous Agents
Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Eye movements and orienting of attention in patients with visual neglect
Journal of Cognitive Neuroscience
A Human Based Perception Model for Cooperative Intelligent Virtual Agents
On the Move to Meaningful Internet Systems, 2002 - DOA/CoopIS/ODBASE 2002 Confederated International Conferences DOA, CoopIS and ODBASE 2002
Controlling the focus of perceptual attention in embodied conversational agents
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Modelling the Sensory Abilities of Intelligent Virtual Agents
Autonomous Agents and Multi-Agent Systems
Do you see what eyes see?: implementing inattentional blindness
Lecture Notes in Computer Science
Modeling dynamic perceptual attention in complex virtual environments
Lecture Notes in Computer Science
Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Designing an Emotional and Attentive Virtual Infant
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
A saliency-based method of simulating visual attention in virtual scenes
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
SC'06 Proceedings of the 2006 international conference on Spatial Cognition V: reasoning, action, interaction
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
Visual attention and eye gaze during multiparty conversations with distractions
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
A head-eye coordination model for animating gaze shifts of virtual characters
Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction
Hi-index | 0.00 |
This research proposes a computational framework for generating visual attending behavior in an embodied simulated human agent. Such behaviors directly control eye and head motions, and guide other actions such as locomotion and reach. The implementation of these concepts, referred to as the AVA, draws on empirical and qualitative observations known from psychology, human factors and computer vision. Deliberate behaviors, the analogs of scanpaths in visual psychology, compete with involuntary attention capture and lapses into idling or free viewing. Insights provided by implementing this framework are: a defined set of parameters that impact the observable effects of attention, a defined vocabulary of looking behaviors for certain motor and cognitive activity, a defined hierarchy of three levels of eye behavior (endogenous, exogenous and idling) and a proposed method of how these types interact.