NetEffect: a network architecture for large-scale multi-user virtual worlds
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
A multi-server architecture for distributed virtual walkthrough
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Design of the Server Cluster to Support Avatar Migration
VR '03 Proceedings of the IEEE Virtual Reality 2003
Network Topologies for Scalable Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
A performance study on multi-server DVE systems
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Introduction to multimedia and mobile agents
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A DVE system provides a computer-generated virtual world where individuals located at different places could interact with each other. In this paper, we present the design of a grid-enabled service oriented framework for facilitating the building of DVE systems on Grid. A service component named “gamelet” is proposed. Each gamelet is characterized by its load awareness, high mobility, and embedded synchronization. Based on gamelet, we show how to re-design the existing monopolistic model of a DVE system into an open and service-oriented system that can fit into current Grid/OGSA framework. We also demonstrate an adaptive gamelet load-balancing (AGL) algorithm that helps the DVE system achieve better performance. We evaluate the performance through a multiplayer online game prototype implemented on Globus Toolkit. Results show that our approach can achieve faster response time and higher throughput.