A3: A Novel Interest Management Algorithm for Distributed Simulations of MMOGs
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Towards an authentication service for Peer-to-Peer based Massively Multiuser Virtual Environments
International Journal of Advanced Media and Communication
Design issues for Peer-to-Peer Massively Multiplayer Online Games
International Journal of Advanced Media and Communication
On using Content Delivery Networks to improve MOG performance
International Journal of Advanced Media and Communication
Enforcing game rules in untrusted P2P-based MMVEs
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer framework
Proceedings of the International Conference on the Foundations of Digital Games
Adaptive load-balancing for MMOG servers using KD-trees
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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P2P storage systems must protect data against temporary unavailability and the effects of churn in order to become platforms for safe storage. This paper evaluates and compares redundancy techniques for P2P storage according to availability, accessibility, ...