RITA: receiver initiated just-in-time tree adaptation for rich media distribution
NOSSDAV '03 Proceedings of the 13th international workshop on Network and operating systems support for digital audio and video
Resilient multicast using overlays
SIGMETRICS '03 Proceedings of the 2003 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
Proceedings of the sixteenth annual ACM symposium on Parallelism in algorithms and architectures
Information hiding interfaces for aspect-oriented design
Proceedings of the 10th European software engineering conference held jointly with 13th ACM SIGSOFT international symposium on Foundations of software engineering
A case for 3D streaming on peer-to-peer networks
Proceedings of the eleventh international conference on 3D web technology
A novel collusion-resilient architecture for secure group communication in wireless ad-hoc networks
Journal of High Speed Networks - Special issue on trusted internet workshop (TIW) 2004
Locating and bypassing holes in sensor networks
Mobile Networks and Applications
System architecture and mobility management for mobile immersive communications
Advances in Multimedia
Scalable island multicast for peer-to-peer streaming
Advances in Multimedia
On Bandwidth-Efficient Overlay Multicast
IEEE Transactions on Parallel and Distributed Systems
Application layer multicast techniques in grid environments
EATIS '07 Proceedings of the 2007 Euro American conference on Telematics and information systems
Automatic modularity conformance checking
Proceedings of the 30th international conference on Software engineering
CoNEXT '06 Proceedings of the 2006 ACM CoNEXT conference
Offering data confidentiality for multimedia overlay multicast: Design and analysis
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Efficient triangulation for P2P networked virtual environments
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
A delaunay triangulation architecture supporting churn and user mobility in MMVEs
Proceedings of the 18th international workshop on Network and operating systems support for digital audio and video
Island multicast: combining IP multicast with overlay data distribution
IEEE Transactions on Multimedia
Scalable continuous object detection and tracking in sensor networks
Journal of Parallel and Distributed Computing
Key-update distribution in secure group communication
Computer Communications
Peer to peer multidimensional overlays: approximating complex structures
OPODIS'07 Proceedings of the 11th international conference on Principles of distributed systems
Energy-efficient k-coverage for wireless sensor networks with variable sensing radii
GLOBECOM'09 Proceedings of the 28th IEEE conference on Global telecommunications
Modular aspect-oriented design with XPIs
ACM Transactions on Software Engineering and Methodology (TOSEM)
Distributed avatar management for Second Life
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Use of the TRIPOD overlay network for resource discovery
Future Generation Computer Systems
Badumna: A decentralised network engine for virtual environments
Computer Networks: The International Journal of Computer and Telecommunications Networking
HDOV: an overlay network for wide area spatial data collection
Proceedings of the 2011 ACM Symposium on Applied Computing
Dissemination of address bindings in multi-substrate overlay networks
Proceedings of the 23rd International Teletraffic Congress
A scalable contents distribution service using a java agent application framework
MMNS'05 Proceedings of the 8th international conference on Management of Multimedia Networks and Services
A neural network based application layer multicast routing protocol
ISNN'06 Proceedings of the Third international conference on Advances in Neural Networks - Volume Part III
GCC'05 Proceedings of the 4th international conference on Grid and Cooperative Computing
Distributing key updates in secure dynamic groups
ICDCIT'04 Proceedings of the First international conference on Distributed Computing and Internet Technology
A scalable peer-to-peer-overlay for real-time massively multiplayer online games
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
On the cost of participating in a peer-to-peer network
IPTPS'04 Proceedings of the Third international conference on Peer-to-Peer Systems
Short Survey: A survey of application level multicast techniques
Computer Communications
Optimising multicast structures for grid computing
Computer Communications
A formal model for automated software modularity and evolvability analysis
ACM Transactions on Software Engineering and Methodology (TOSEM)
A mechanized model for CAN protocols
FASE'13 Proceedings of the 16th international conference on Fundamental Approaches to Software Engineering
Lcast: Software-defined inter-domain multicast
Computer Networks: The International Journal of Computer and Telecommunications Networking
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Application-layer multicast supports group applications without the need for a network-layer multicast protocol. Here, applications arrange themselves in a logical overlay network and transfer data within the overlay. We present an application-layer multicast solution that uses a Delaunay triangulation as an overlay network topology. An advantage of using a Delaunay triangulation is that it allows each application to locally derive next-hop routing information without requiring a routing protocol in the overlay. A disadvantage of using a Delaunay triangulation is that the mapping of the overlay to the network topology at the network and data link layer may be suboptimal. We present a protocol, called Delaunay triangulation (DT protocol), which constructs Delaunay triangulation overlay networks. We present measurement experiments of the DT protocol for overlay networks with up to 10 000 members, that are running on a local PC cluster with 100 Linux PCs. The results show that the protocol stabilizes quickly, e.g., an overlay network with 10 000 nodes can be built in just over 30 s. The traffic measurements indicate that the average overhead of a node is only a few kilobits per second if the overlay network is in a steady state. Results of throughput experiments of multicast transmissions (using TCP unicast connections between neighbors in the overlay network) show an achievable throughput of approximately 15 Mb/s in an overlay with 100 nodes and 2 Mb/s in an overlay with 1000 nodes.