An adaptive network architecture for close-coupled collaboration in distributed virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Improving the Performance of Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
Efficient triangulation for P2P networked virtual environments
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
Efficient triangulation for P2P networked virtual environments
Multimedia Tools and Applications
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Badumna: A decentralised network engine for virtual environments
Computer Networks: The International Journal of Computer and Telecommunications Networking
A scalable peer-to-peer-overlay for real-time massively multiplayer online games
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
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Massively multiplayer online games and other multi-user based networked applications are becoming a big business today. Such technology has long been researched in the area called networked virtual environments (Net-VE). With the recent deployment of broadband access technologies, the increase of the number of participants is putting pressure on the Net-VE systems. The conventional systems coped with the scalability problem by segmenting players onto multiple servers or multicast groups. limiting the number of users that could interact with each other. These schemes. however, force developers to invest enormous money on hardware and spend much time on building complex software systems. In this paper, we present a fully distributed communication protocol for large-scale networked virtual environments. As the entities in this scheme are directly connected to each other by unicast no special infrastructure such as multicast or costly central servers is needed. Simulation results show that this architecture is scalable to the increase of the number of participants in the Net-VE system.