User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Talk and embodiment in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shared spaces: transportation, artificiality, and spatiality
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
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Crowded collaborative virtual environments
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Representing fieldwork and articulating requirements through VR
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Creating a live broadcast from a virtual environment
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Supporting cooperation across shared virtual environments
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Inhabited television: broadcasting interaction from within collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
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Introducing third party objects into the spatial model of interaction
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
The properties of mixed reality boundaries
ECSCW'99 Proceedings of the sixth conference on European Conference on Computer Supported Cooperative Work
Broadcasting on-line social interaction as inhabited television
ECSCW'99 Proceedings of the sixth conference on European Conference on Computer Supported Cooperative Work
Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
Principles of entertainment in inhabited television
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Implementation and Experimentation of a Mixed Reality Collaborative Design Space
Computer Supported Cooperative Work in Design IV
Enhancing remote participation in live auctions: an 'intelligent' gavel
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Controlling an avatar's pointing gestures in desktop collaborative virtual environments
Proceedings of the 17th ACM international conference on Supporting group work
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We discuss the design of a CVE poetry performance and experiences arising from staging it to two hundred members of the public. The design, a collaborative effort between computer scientists, artists, poets and producers, addresses issues of virtual world structure; embodiment of performers and audience; navigation interfaces; temporal structure of the event; and mixed reality presentation. Experiences include virtual audience members often ignoring the poets and conflicting attitudes towards embodiment. New CVE design possibilities are proposed, including object centred interaction, context sensitive interaction and tools to define and manage the spatial and temporal structure of events.