Virtual Society: Collaboration in 3D Spaces on the Internet
Computer Supported Cooperative Work - Special issue on groupware and the World Wide Web
Demonstration and guided tours of virtual worlds on the internet
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Staging a public poetry performance in a collaborative virtual environment
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Creating a live broadcast from a virtual environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Patterns of network and user activity in an inhabited television event
Proceedings of the ACM symposium on Virtual reality software and technology
Ages of avatar: community building for inhabited television
Proceedings of the third international conference on Collaborative virtual environments
interactions
Inhabited television: broadcasting interaction from within collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Towards autonomous characters for interactive media
Intelligent agents for mobile and virtual media
CSCW at play: 'there' as a collaborative virtual environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Patterns of Network and User Activity in an Inhabited Television Event
Presence: Teleoperators and Virtual Environments
Telepresence: Understanding People as Content
Presence: Teleoperators and Virtual Environments
Into the wild: challenges and opportunities for field trial methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Round table: a physical interface for virtual camera deployment in electronic arenas
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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