Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Intelligent behaviour in animals and robots
Intelligent behaviour in animals and robots
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A methodology for building believable social agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
CHI 98 Cconference Summary on Human Factors in Computing Systems
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Efficient collision detection for interactive three-dimensional graphics and virtual environments
Efficient collision detection for interactive three-dimensional graphics and virtual environments
Integrating Pedagogical Agents into Virtual Environments
Presence: Teleoperators and Virtual Environments
Artificial intelligence today
Personal Virtual Humans — Inhabiting the TalkZone and beyond
BT Technology Journal
Human-robot interfaces for social interaction
International Journal of Robotics and Automation
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This chapter describes a project to develop virtual environment-based Teletubby characters, as in the children's television programme. The differences between the media are considered and the requirements for character development. The multi-level architecture adopted, BALSA (Behavioural Architecture for Life-like Synthetic Agents), is described in detail and future developments are proposed.