The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Crowded collaborative virtual environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Creating a live broadcast from a virtual environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Inhabited television: broadcasting interaction from within collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Virtual Human Representation and Communication in VLNet
IEEE Computer Graphics and Applications
Demonstration and guided tours of virtual worlds on the internet
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Staging a public poetry performance in a collaborative virtual environment
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
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Inhabited TV paradigms have been around since a while and several experimental implementations have been delivered around the world. The basic model of these experiments involves the deployment of collaborative virtual environments so that users can take part in TV shows from within these virtual, shared environments. Unfortunately, this approach although cheap and easily implemen-table, doesn't add up too much to engagement, pace gap between real/virtual world, camera control techniques and most important, adequate TV Formats. The talk presents a new paradigm of basic principles for entertaining a virtually deployed audience allowing for itneraction and maintaining the entertainment sensation.