Viewpoints, actionpoints and spatial frames for collaborative user interfaces
HCI '94 Proceedings of the conference on People and computers IX
Talk and embodiment in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
TeamRooms: network places for collaboration
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Informing the design of collaborative virtual environments
GROUP '97 Proceedings of the international ACM SIGGROUP conference on Supporting group work: the integration challenge
Evolving Orbit: a process report on building locales
GROUP '97 Proceedings of the international ACM SIGGROUP conference on Supporting group work: the integration challenge
Worldlets: 3D thumbnails for 3D browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Out of this world: an extensible session architecture for heterogeneous electronic landscapes
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Representing fieldwork and articulating requirements through VR
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Implementing Computer Supported Cooperative Learning
Implementing Computer Supported Cooperative Learning
Staging a public poetry performance in a collaborative virtual environment
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Assembling history: achieving coherent experiences with diverse technologies
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Design ideas for IT in public spaces
Personal and Ubiquitous Computing
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As cooperative virtual environments have become more prominent as a means of allowing users to work together so has the need for users to understand the nature of these environments. This paper presents the development of a set of techniques to allow users to understand the properties of virtual environments as they move between different environments. The development of these techniques is informed by an ethnographic study of a multimedia art museum containing a wide range of different virtual environments.