An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Performance evaluation of a dynamic approach for networked servers distributed virtual environments
SpringSim '09 Proceedings of the 2009 Spring Simulation Multiconference
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The partitioning constitutes one of the basic problems that need to be handled in Distributed Virtual Environments for maintaining consistency among users' view of the virtual scene and for optimizing the performance of the system. This paper presents an approach for handling the partitioning problem, which is based on objects' attributes. In particular, the approach proposes a technique, which takes into account the degree of interaction that the objects of the virtual environment carry for predicting future avatar behavior. This prediction of avatars' behavior based on objects' attributes defines the initial partitioning of the virtual space.