Lightweight causal and atomic group multicast
ACM Transactions on Computer Systems (TOCS)
Time, clocks, and the ordering of events in a distributed system
Communications of the ACM
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Coping with inconsistency due to network delays in collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Inside MASSIVE-3: flexible support for data consistency and world structuring
Proceedings of the third international conference on Collaborative virtual environments
Detection, analysis and rendering of audience reactions in distributed multimedia performance
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
ATLAS: a scalable network framework for distributed virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
An Object-Oriented Software Framework for Large-Scale Networked Virtual Environments
Euro-Par '00 Proceedings from the 6th International Euro-Par Conference on Parallel Processing
Scalable Prediction Based Concurrency Control for Distributed Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Time-space consistency in large-scale distributed virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
A framework for prototyping collaborative virtual environments
CRIWG'05 Proceedings of the 11th international conference on Groupware: design, Implementation, and Use
Hi-index | 0.00 |
Abstract: The development of large scale virtual reality and simulation systems have been mostly driven by the DIS and HLA standards community. A number of issues are coming to light about the applicability of these standards, in their present state, to the support of general multi-user VR systems. This paper pinpoints four issues that must be readdressed before large scale virtual reality systems become accessible to a larger commercial and public domain: a reduction in the effects of network delays; scalable causal event delivery; update control; and scalable reliable communication. Each of these issues is tackled through a common theme of combining wall clock and causal time-related entity behaviour, knowledge of network delays and prediction of entity behaviour, that together overcome many of the effects of network delays.