Crowded collaborative virtual environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tigrito: a multi-mode interactive improvisational agent
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Multimedia presentation techniques for interactive plots
ICMCS '97 Proceedings of the 1997 International Conference on Multimedia Computing and Systems
Generation and Implementation of Mixed-Reality, Narrative Performances Involving Robotic Actors
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Authoring and Execution Environments for Robotic Performance
IEEE MultiMedia
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Recent advances in distributed multimedia technologies encourage the development of interactive performance systems. These systems allow multiple users to take part in a performance either as players or spectators and influence its development in real time. However, in order for these applications to become effective they have to provide meaningful interaction capabilities and adequate means of expression to all the participants. This research provide an interaction framework that seeks to address these requirements. In particular, the system allows players and spectators to exchange messages during the performance. These messages describe player actions and audience reactions. Furthermore, the framework monitors the development of the event and analyzes the behavior of the participants in order to: (i) detect and render shared audience reactions (ii) achieve a high degree of audience engagement. Finally, the system synchronizes the presentation of audience reactions with performance developments at each site. This method has been applied in MISSION, a multi-player game on the Web.