Memory coherence in shared virtual memory systems
ACM Transactions on Computer Systems (TOCS)
Lightweight causal and atomic group multicast
ACM Transactions on Computer Systems (TOCS)
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Managing mutual awareness in collaborative virtual environments
VRST '94 Proceedings of the conference on Virtual reality software and technology
A reliable multicast framework for light-weight sessions and application level framing
SIGCOMM '95 Proceedings of the conference on Applications, technologies, architectures, and protocols for computer communication
Building Multiuser Interactive Multimedia Environments at MERL
IEEE MultiMedia
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
RTCSA '98 Proceedings of the 5th International Conference on Real-Time Computing Systems and Applications
MASSIVE: a distributed virtual reality system incorporating spatial trading
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
Jonathan: an open distributed processing environment in Java
Middleware '98 Proceedings of the IFIP International Conference on Distributed Systems Platforms and Open Distributed Processing
The role of structural reflection in distributed Virtual Reality
Proceedings of the ACM symposium on Virtual reality software and technology
OpenPING: a reflective middleware for the construction of adaptive networked game applications
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
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Continuum is an object-oriented software framework that aims to offer an open and extensible foundation for building large-scale real-time networked virtual environment applications. This platform relies on a partial replication model in which the whole simulation space is spread on a federation of processes based on application-specific criteria. A configurable event communication framework allows arbitrary consistency and synchronization protocols to be implemented in close cooperation with the application semantics. Continuum has been experimented with success for multi-player game prototypes involving both human-driven and autonomous simulated entities.