Point location in fat subdivisions
Information Processing Letters
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Three-tiered interest management for large-scale virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Parallel and Distribution Simulation Systems
Parallel and Distribution Simulation Systems
Extending Locales: Awareness Management in MASSIVE-3
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Partitioning crowded virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
A sort-based DDM matching algorithm for HLA
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Scalable interest management for multidimensional routing space
Proceedings of the ACM symposium on Virtual reality software and technology
A peer-to-peer architecture for massive multiplayer online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
An Efficient Sort-Based DDM Matching Algorithm for HLA Applications with a Large Spatial Environment
Proceedings of the 21st International Workshop on Principles of Advanced and Distributed Simulation
An Approach for Parallel Interest Matching in Distributed Virtual Environments
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
Optimizing Pairwise Box Intersection Checking on GPUs for Large-Scale Simulations
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
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As the scale of Distributed Virtual Environments (DVEs) grows in terms of participants and virtual entities, using interest management schemes to reduce bandwidth consumption becomes increasingly common for DVE development. The interest matching process is essential for most of the interest management schemes which determines what data should be sent to the participants as well as what data should be filtered. However, if the computational overhead of interest matching is too high, it would be unsuitable for real-time DVEs for which runtime performance is important. This paper presents a new approach of interest matching which divides the workload of matching process among a cluster of computers. Experimental evidence shows that our approach is an effective solution for the real-time applications.