Perception-based filtering for MMOGs

  • Authors:
  • Souad El Merhebi;Jean-Christophe Hoelt;Patrice Torguet;Jean-Pierre Jessel

  • Affiliations:
  • VORTEX Group, Institut de Recherche en Informatique de Toulouse, Paul Sabatier University, Toulouse, France;VORTEX Group, Institut de Recherche en Informatique de Toulouse, Paul Sabatier University, Toulouse, France;VORTEX Group, Institut de Recherche en Informatique de Toulouse, Paul Sabatier University, Toulouse, France;VORTEX Group, Institut de Recherche en Informatique de Toulouse, Paul Sabatier University, Toulouse, France

  • Venue:
  • International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
  • Year:
  • 2008

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Abstract

Online games have exploded in the last few years. These games face several problems linked to scalability and interactivity. In fact, online games should provide a quick feedback of users' interactions as well as a coherent view of the shared world. However, the search for enhanced scalability dramatically increases message exchange. Such an increase consumes processing power and bandwidth, and thus limits interactivity, consistency, and scalability. To reduce the rate of message exchange, distributed virtual environment systems use filtering techniques such as interest management that filters messages according to users' interests in the world. These interests are influenced by perceptual facts which we study in this paper in order to build upon them a perception-based filtering technique. This technique satisfies users' needs by precisely providing an exact filtering which is more efficient than other techniques.