MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Performability evaluation of mobile client-server systems
Proceedings of the 2008 ACM symposium on Applied computing
Avatar mobility in user-created networked virtual worlds: measurements, analysis, and implications
Multimedia Tools and Applications
A study of tabbed browsing among mozilla firefox users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Next-Generation Virtual Worlds: Architecture, Status, and Directions
IEEE Internet Computing
Hypergrid: Architecture and Protocol for Virtual World Interoperability
IEEE Internet Computing
An Entity-Component Model for Extensible Virtual Worlds
IEEE Internet Computing
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This paper presents work done to view multiple 3D virtual worlds from a single viewer. The work introduces a change to the communication architecture and memory management of the RealXtend Tundra client viewer to support multiple logical connections. The memory management scheme is based on 'area of interests' was introduced to prevent excessive memory consumption. A 'tab' based interface was added to the user interface to make it easy to switch from one world to the next. Tests show that the network traffic increases linearly with the number of additional words and would suggest the need to modify the protocols so non-essential traffic on non-active connections be reduced. Memory management scheme is quite successful in maintaining the desired memory footprint on the GPU.