MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
A distributed 3D graphics library
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The Design and Performance of a CORBA Audio/Video Streaming Service
HICSS '99 Proceedings of the Thirty-second Annual Hawaii International Conference on System Sciences-Volume 8 - Volume 8
RMTP: a reliable multicast transport protocol
INFOCOM'96 Proceedings of the Fifteenth annual joint conference of the IEEE computer and communications societies conference on The conference on computer communications - Volume 3
VRML data sharing in the spin-3D CVE
Proceedings of the seventh international conference on 3D Web technology
VRML97 distributed authoring interface
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Computer-Aided Collaborative Work into War Rooms: A New Approach of Collaboration
Proceedings of the Symposium on Human Interface 2009 on Human Interface and the Management of Information. Information and Interaction. Part II: Held as part of HCI International 2009
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Extending the UMIOP specification for reliable multicast in CORBA
OTM'05 Proceedings of the 2005 Confederated international conference on On the Move to Meaningful Internet Systems - Volume >Part I
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This paper describes the use of CORBA middleware to support communication in a 3D synchronous Collaborative Virtual Environment called SPIN-3D: users interact simultaneously and work together on 3D shared objects. Shared objects are duplicated: each participant owns a copy of each shared object and our CORBA based platform allows to synchronize their state and to manage the session. Our platform supports two ways of communication: one using a remote method invocation mechanism for "one shoot" communication, and one other using streaming with CORBA for "flooding" communication.