Soft systems methodology in action
Soft systems methodology in action
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
International Journal of Human-Computer Studies
Requirements Engineering: A Good Practice Guide
Requirements Engineering: A Good Practice Guide
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Viewpoints: principles, problems and a practical approach to requirements engineering
Annals of Software Engineering
Supporting cooperative awareness with local event mechanisms: the groupdesk system
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Presence in Shared Virtual Environments and Virtual Togetherness
Presence: Teleoperators and Virtual Environments
On the role of presence in mixed reality
Presence: Teleoperators and Virtual Environments
Creating a sense of place with a deliberately constrained virtual environment
International Journal of Cognitive Performance Support
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A consideration of eventual context of use is crucially important for the success of virtual environments destined for real-world organizations, yet it is frequently absent from accounts of the design of such applications. We describe how contextual requirements have influenced the design of a collaborative virtual environment (CVE) to support the delivery of safety-critical training, and suggest how context and purpose of use may be a signtficant factor in the sense of presence and engagement in both virtual and physical simulated environments.