Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The lessons of Lucasfilm's habitat
Cyberspace
NPSNET: constructing a 3D virtual world
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Alternative interfaces for chat
Proceedings of the 12th annual ACM symposium on User interface software and technology
Presenting to local and remote audiences: design and use of the TELEP system
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MaDViWorld: a software framework for massively distributed virtual worlds
Software—Practice & Experience
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We have developed an object model that facilitates the development of shared virtual environments. We have implemented our object model on top of COM and OLE Automation and facilitated access from Active Scripting enabled languages. This paper provides a brief description of the work we have done on the V-Worlds project.