The lessons of Lucasfilm's habitat
Cyberspace
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The impact of eye gaze on communication using humanoid avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
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One of the main promises of collaborative virtual environments (CVEs) is that they would decrease the need for travel and face-to-face meetings. In this study we aim at comparing the dynamics and content of group discussions in desktop virtual environments with physical-world discussions. We have conducted an experiment in which four groups of 7--12 participants each carried out a political discussion on the same topic; specifically, global warming. Two groups conducted the experiment in a face-to-face setting and two other groups conducted a similar discussion inside the virtual world SecondLife (http://www.secondlife.com). Virtual-world discussions were found to include shorter sentences on average, have a smaller number of themes discussed, discuss a smaller number of themes in depth, and require a longer time for discussion threads to form. In this paper we provide a quantitative analysis of the similarities and differences between virtual-world and physical-world discussions.